This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Saints Row IV. If you've discovered Saints Row 4 cheats that you'd like to add to the page, or have a correction, please click EDIT and add it.
While the Saints Row franchise may be known for it's wacky protagonists and ridiculous gameplay, there are ways to make SR4 even more ridiculous by entering the following cheat codes.
NOTE: Entering any of these codes will disable auto-saves and will render you unable to unlock Trophies/Achievements until you load a clean save.
Saints Row 4 Cheats List[edit]
To enter the codes below, first access the HUB menu, then Extras, and then Cheats. You can enter one of the codes below for the corresponding effects.
[edit]Leave It To Beaver Reference[edit]
In the 60's version of Steelport when you walk down the stairs of your house, you see the words 'Leave It To The Saints.' This seems to be a nod to the 60s television sitcom, 'Leave It to Beaver.'
Men in Black Weapon and Developer Shooting Gallery[edit]
Find the Let's Pretend store in New Baranec (southwest Steelport), and go inside. You may be able to do this at any Let's Pretend store. Shoot the 'Employees Only' door with any weapon until it opens. Go down the hallways and stairs to reach a secret room containing a colorful shooting gallery with images of the developers of the game. There is also a special weapon on the chair to the right of the entrance door called the Loud Locust. It is a tiny pistol that is very powerful. The weapon is a reference to the Noisy Cricket from the Men In Black movie.
Star Wars Reference[edit]
Saints Row IV isn't even out yet but with the recent release of the Inauguration Station the game's first easter egg comes in the form of a unique little outfit within the game. If the player goes into the Outfit's section of Planet Zin they will be able to find the Ransom Collector. The Ransom Collector is a reference to Boba Fett from Star Wars and the Outfit is very similar to the armour worn by Boba in the films.
Kingdom come deliverance fast travel. How can the answer be improved? You can fast travel in Kingdom Come Deliverance, but it works a little differently than in other games. To fast travel to a location in Kingdom Come Deliverance, open the map and simply press X (PS4) or A (Xbox One) on the destination you want to visit.
During one of the main story quests in an area similar to where you fought Matt Miller in the previous game you will see coding appear on the screen. One of the lines of code says, 'initiating order 66'. which for those of you who don't know is a reference to episode three where the clones are ordered to kill all jedi.
Dead Island Easter Egg[edit]
Early in the game you meet Keith David (Vice President of the United States). He makes pointed reference to playing a previous Deep Silver game, Dead Island. Deep Silver is also the distributor Saints Row 4. Additionally, when you exit the simulation in the final mission, the command prompt shows up, one of the commands reads crossover_dead_island_saints_row.
How to Customize Non-customizable Vehicles
|
Saints Row | |
---|---|
Developer(s) | Volition |
Publisher(s) | THQ |
Producer(s) | Jacques Hennequet |
Designer(s) | Chris Stockman |
Programmer(s) | Alan Lawrance |
Artist(s) | Matt Flegel |
Writer(s) | Steve Jaros |
Series | Saints Row |
Engine | Havok |
Platform(s) | Xbox 360, Mobile phone |
Release |
Xbox 360
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Saints Row is a 2006 open worldaction-adventurevideo game for the Xbox 360 and Mobile phones. Developed by Volition and published by THQ, Saints Row was released in North America on August 29, 2006, followed by an Australian release two days later and a European release on September 1, 2006 (the same day the mobile version was also released). It was met with generally positive critical reception; reviewers noted its similarities with the Grand Theft Auto series. It is the first game in the Saints Row series.
Saints Row allows players to freely roam the play space and engage in missions at their leisure. Missions are unlocked by trading in 'Respect' points, currency earned by completing mini-games, and are played through three story arcs each with the objective of overthrowing a rival gang. Saints Row is set in the fictional city Stilwater, modeled after Chicago,Detroit, Cleveland, and Baltimore. The player character becomes inadvertently involved in a gunfight between the three gangs fighting for control of Stilwater; Los Carnales, the Vice Kings, and the Westside Rollerz. He joins forces with the 3rd Street Saints gang, based out of the Saint's Row district, and works with the Saints to free Stilwater from control of the other gangs. The game's success led to the development of the Saints Row franchise, with Saints Row 2, which was released in 2008, and marked the series' first multiplatform game, Saints Row: The Third, which was released in 2011, Saints Row IV, which was released in 2013, and Saints Row: Gat out of Hell, which was released in 2015.
Gameplay[edit]
At the beginning of the game, players create their character through a system that allows them to customize his ethnicity, fitness, face and hairstyle.[1] After completing the first mission, players are then given free roam over the game's open world,[2] the fictional city of Stilwater, which is modeled after Baltimore, Detroit, and Chicago. The game makes use of third-person view, which allows players to freely rotate the camera around their character. Players can run, jump, swim or utilize cars to navigate the world. They may also access the character customization system again at a plastic surgeon to apply cosmetic changes to their character. They can further alter the appearance of their character at clothing stores, tattoo parlors, barbers and jewelers, and tune vehicles at chop shops.[3] A personal garage can be used to store customized vehicles, and vehicles that have been destroyed or lost can be redeemed for a cash fee.[4]
Bar the introductory and epilogue mission sequences, missions in Saints Row are divided between three linear story arcs which can be progressed through simultaneously or one by one, each with the objective of extinguishing a rival gang. Players engage in these missions at their leisure, but a prerequisite to instigate a mission is that they have filled up a bar on their Respect meter to allow them to unlock and play it. Respect is a currency earned by completing activities, which are mini-games that are scattered across the world and have increasing levels of difficulty. Missions and activities also accrue players cash income, which can be spent on goods and services such as weapons and clothes. Should players fail a mission, they may instantly reattempt it without incurring a loss of their Respect points. Cinemas scattered throughout the game world allow players to replay missions an unlimited number of times.[3]
A player fires at traffic with an RPG Launcher
Players use hand-to-hand combat, melee weapons, firearms and explosives to fight rival gangs and the police. A free aiming reticule appears on the screen while players have weapons equipped. Weapons are accessed by a 'weapon wheel' inventory system which appears on the screen as players hold down a button. Each of the eight slots on the wheel correspond to different types of weapons, such as submachine guns and pistols. Players may only carry one of each type of weapon at a time.[5]Saints Row makes use of regenerative health, but this process can be accelerated by eating fast food items.[3]
A 'wanted level' system governs the response by opposing forces to players' aggressive actions. In the head-up display, surrounding the minimap, are two bars; the topmost bar represents rival gangs and the bottommost bar represents the police. As players incite opposing forces, the corresponding bar fills up. Each bar filled is represented by the provoked enemy's logo, be it a star to represent the police or a 'gang sign' to represent an enemy gang. One bar of notoriety will result in non-lethal retaliation however two, three, four or five bars of notoriety will result in a gradually increased lethal response. Notoriety depletes over time, but enemies will continue to be aggressive towards players until the meter recedes. Players may remove their notoriety instantly by utilizing drive-through confessional booths, visiting plastic surgeons,[6] or inputting cheat codes.[3] If arrested by the police, players will reappear outside a police station with a small bounty collected from their earnings.[3]
Player progression through the game directly affects the presence of their friendly gang, the 3rd Street Saints. The game world is subdivided between districts, such as the Red Light or Downtown districts, each comprising several neighborhoods. Each neighborhood is controlled by a rival gang, but as players complete missions the 3rd Street Saints will take over neighborhoods, causing street members of the gang to spawn there. The pause menu displays a large map of the game world, which allows players to view a graphical representation of the streetscape, and a color filter over each of the neighborhoods represents the gang whom control that neighborhood (purple for the Saints, yellow for the Kings, red for the Carnales and blue for the Rollerz). Saints Row features an in-game GPS navigation device, which allows players to set waypoints with a directional line indicating the quickest route to the marked destination.[6] Players may enlist allied forces, referred to as homies, to aid in combat. Street members of the 3rd Street Saints may be summoned, or players may call up unique homies on their in-game mobile phones. Players can further utilize their mobile phone to contact services such as taxicabs,[6] contact other numbers scattered throughout the map on billboards, or input cheat codes.
Plot[edit]
Saints Row is set in 2006 and takes place in Stilwater, a city controlled by three distinct criminal syndicates: the Vice Kings, a largely African American gang that primarily earns revenue from strip clubs and record labels; Los Carnales, a Hispanic drug cartel that dominates the narcotics trade; and the Westside Rollerz, who have established a lucrative underground racing club.
As a street fight breaks out between the three gangs, the player character, an unnamed everyman, is injured after being caught in the crossfire. The sole survivor of the fight attempts to kill the player, but he is rescued by Troy Bradshaw, a member of the newly-formed 3rd Street Saints. Saints leader Julius Little allows the player to undergo a series of tests to earn initiation into the group. He then instructs his top lieutenants, Dexter 'Dex' Jackson, Johnny Gat, and Lin, to break the other gangs' control over Stilwater.
Working with Gat, the player attacks Kings-owned operations throughout the city with the help of Aisha, Johnny's girlfriend and a popular R&B singer signed to one of their labels. In response, enforcer Anthony Green kidnaps and prepares to execute Gat. The player manages to track down and kill Green, but Gat becomes sidelined with a leg wound. The Kings' underboss Warren Williams encourages founder Benjamin King to take harsher action against the Saints. When King refuses, Williams stages a mutiny and orders his death. Owing to their old friendship, Julius sends the player to escort King to safety. Williams is subsequently executed by Kings associate Tanya Winters, who takes his place. King, the player, and Gat then launch an attack on the gang's headquarters. After King executes Winters, he formally retires and leaves his territories to Julius.
The Saints then turn their attention to the Carnales, who are planning a major expansion into the city. The player, assisted by Dex and Troy, destroys most of the gang's production labs and shipments, and eventually kills Carnales lieutenant Victor Rodriguez. After Carnales leader Hector Lopez is killed in a sniper attack, his younger brother Angelo prepares to flee overseas, out of the reach of the Saints. Julius cuts a deal with the Carnales' chief supplier, Manuel Orejuela, agreeing to kill Angelo in exchange for taking over his interests. Dex orders an attack on the Lopez family mansion. Angelo manages to escape and heads for his private jet, but the player destroys the jet with a rocket launcher, putting an end to the Carnales.
Saints Row 4 Clothing Stores
Lin, who has been posing as a top member of the Rollerz, provides the player with information about how to attack the gang's facilities and disrupt their ability to set up races. William Sharp, a private attorney who manages the gang's activities, deduces Lin's true identity and has her and the player captured and put in the trunk of a sinking car. Unable to save Lin, the player intercepts Sharp and kills him in a car chase. Sharp's nephew, gangster Joseph Price, declares war on the entire Saints Row district. With Julius driving, the player destroys the Rollerz convoy intended to lead the attack, buying the gang enough time to find Price and kill him in another chase.
With Stilwater now under the full control of the Saints, Julius rewards the player by naming him as his chief lieutenant. Shortly thereafter, however, Richard Monroe, the corrupt Stilwater police chief, arrests Julius. He threatens to have Julius killed unless the Saints murder Mayor Marshall Winslow and allow Alderman Richard Hughes, Monroe's patron, to win the upcoming mayoral election. Correctly guessing that Monroe has no intention of upholding his promise, the Saints ambush Monroe's motorcade and kill him, freeing Julius.
Now the mayor, Hughes invites the player to meet with him on his private yacht. With the Saints held responsible for Winslow's death, Hughes plans to destroy them and raze Saints Row so he can sell it to private developers. Julius observes the meeting as Troy, an undercover cop who had been planted by Monroe to infiltrate the Saints, meets with the police. As Hughes orders the player's execution, a bomb suddenly explodes on the yacht's main deck, seemingly killing everyone onboard and ending the story.
Development[edit]
Volition began work on Saints Row in mid-2003, as a PlayStation 2 game under the title Bling Bling.[7]
The design philosophy behind Saints Row's arcing mission structure was to provide players with more freedom in how they interact with the open world. By developing three story arcs, the team wanted to provide a nonlinear approach by allowing players to progress through the story at their leisure. Adhering to such a design philosophy created a challenge for the team, as they had to balance the open-ended nature of the mission structure with a story progression that felt natural and player-engaging. 'Stories, by definition, are fairly linear, so the two goals conflicted with each other', design director Christopher Stockman opined.[8]
During development, the team turned to earlier open world games to establish principles for innovation, adopting the design philosophy 'everything matters'.[4] The team wanted to synthesise game mechanics together to make the missions, activities and customization options work in tandem. Stockman felt that previous open world games did not reward players for experimenting with the sandbox enough because story progression was siphoned off from free roam gameplay. From this sentiment, the concept of the activities developed; players in Saints Row would be encouraged into off-mission content because progression through activities would unlock more story missions. The team would conduct review meetings to assess how the activities developed and whether or not refinements would need to be made. Some activities went through larger design changes than others; in an earlier inception of Drug Trafficking, players would have driven around the city providing addicts with narcotics while under the pressure of a time limit. Concurrently, the team were making refinements to defensive sequences in the story missions, which influenced the final revision of the Drug Trafficking activity.[9]
Developing the city Stilwater required scaling back revisions to appropriate for a play space that could be comfortably traversed. During early production the team rendered an elementary model of the city in the engine, and drove around in the model to get a sense of the city's scale. They found the revision too small, so they quadrupled its dimensions, but soon had to scale it back to a more manageable size. Having found an appropriate size, the team began working on the city in detail, adding in transportation networks and buildings. The team made further revisions during this process as necessary, balancing the number of interior models like shops and mission-related buildings in each district so that no one section of the city would feel denser than another. Some districts planned for the city, such as an indoor shopping mall, a train station, and a trailer park, were cut during development and were added in Saints Row 2.[8]
Soundtrack[edit]
The soundtrack of Saints Row includes over 130 musical tracks covering the classical, easy listening, drum and bass/breakbeat, metal, reggae, rock, R&B and hip hop genres. The music is presented by 12 radio stations, and there is an in-game music player accessible through the pause menu. The player purchases songs for the music player at the record store franchise 'Scratch That Music' in Stilwater using in-game money.
Downloadable content[edit]
Several packages of downloadable content (DLC) have been released. The DLCs are as follows:
- Funky Fresh Pack - players get over sixty exclusive clothing and accessory options
- Industrial Map Pack - players get a new map for use in competitive multiplayer modes
- Ho Ho Ho Pack - players get Christmas-themed costumes and hair styles
- Gankster Pack - players get two exclusive vehicles and a co-op mission
- Exclusive Unkut Pack - players get access to Unkut-themed outfits and tattoos
As of 2013, those DLCs are no longer available on the Xbox Live network. They were re-introduced on July 29, 2015.[citation needed]
Sequels[edit]
Reception[edit]
Prior to the retail version of Saints Row being released, the demo set an Xbox Live Marketplace then-record for being downloaded more than 350,000 times in the first week of its release.[10]
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The game received 'favorable' reviews according to the review aggregation website Metacritic.[11] Reviewers likened Saints Row to the Grand Theft Auto series; some felt the game improved upon the gameplay of Grand Theft Auto, but others criticized the game's lack of originality. Steven Embling of play.tm wrote that while the game 'isn't going to win any awards for originality', the game's graphics and sound design were 'impressive' and 'highly commendable'.[26] Ryan McCaffrey of GamesRadar+ considered the game a worthy entry into a genre beholden to Grand Theft Auto, praising the game's graphics and use of the Havok engine, but lamenting the Respect system for disrupting story progression.[27] Will Tuttle of GameSpy considered that while not all players would respond positively to the Respect system necessitating mission progression, the Activities 'offer some of the game's most memorable sequences'.[20] Scott Sharkey of 1UP.com noted that Saints Row removed frustrating elements from previous Grand Theft Auto games, like load times between city sections and combat reliant on auto-aim, but considered its attempts to recreate urban gang culture and satire 'so hackneyed that they cast an embarrassing shadow over the whole thing'.[28] In Japan, where the game was ported for release on June 21, 2007,[citation needed]Famitsu gave it a score of one nine, two eights, and one nine for a total of 34 out of 40.[15]
Detroit Free Press gave the game a score of all four stars and said it was 'the deepest and most exciting to date of all the freewheeling street shooter games. There are missions and activities galore.'[24]The Times similarly gave it all five stars and said, 'This is a game guaranteed to offend and entertain in equal measure, but it is emphatically not for children.'[25]The Sydney Morning Herald gave it four stars out of five and said that the game 'lacks the clever subtlety and fun-loving sense of mischief of Grand Theft Auto, with much of its humour falling flat. But there's plenty of fun to be had while waiting for the real deal ('GTA IV') to be released in October next year.'[29] 411Mania gave it a score of 7.5 out of 10 and said it was 'as addictive and guilty-as-sin fun as the game it imitates, and this is one case where imitation is the best form of flattery.'[30]The A.V. Club similarly gave it a B and called it 'the perfect thug sim for your younger siblings.'[31]
Saints Row received awards from GameSpot for 'Most Surprisingly Good Game of 2006',[32] as well as Gaming Target for one of 52 Games We will Still Be Playing From 2006 selection.[33]Saints Row sold over 2 million copies,[34] and has since joined the Xbox 360 lineup of 'Platinum Hits' games.[35]
References[edit]
- ^Calvert, Justin (July 21, 2006). 'Saints Row Single-Player Hands-On'. GameSpot. CBS Interactive. Retrieved January 29, 2014.
- ^Lee, Garnett (May 25, 2005). 'Saint's Row [sic] (Preview)'. 1UP.com. Ziff Davis. Archived from the original on February 2, 2014. Retrieved January 29, 2014.
- ^ abcdefPerry, Douglass C. (August 28, 2006). 'Saints Row Review'. IGN. Ziff Davis. Retrieved April 2, 2018.
- ^ abStockman, Christopher (July 24, 2006). 'Saints Row Developer Diary #3'. GameSpy. Ziff Davis. Retrieved December 7, 2013.
- ^Onyett, Charles (October 7, 2005). 'X05: Saint's Row: Hands-On'. IGN. Ziff Davis. Retrieved January 29, 2014.
- ^ abcMiller, Jonathan (May 9, 2006). 'E3 2006: Saint's Row Hands-On'. IGN. Ziff Davis. Retrieved January 29, 2014.
- ^Lawrance, Alan (July 7, 2006). 'Saints Row Developer Diary #2'. GameSpy. Ziff Davis. Retrieved July 19, 2009.
- ^ abStockman, Christopher (June 27, 2006). 'Saints Row Developer Diary #1'. GameSpy. Ziff Davis. Retrieved July 27, 2009.
- ^Stockman, Christopher (July 28, 2006). 'Saints Row Developer Diary #4'. GameSpy. Ziff Davis. Retrieved December 7, 2013.
- ^Surette, Tim (August 21, 2006). 'Saints Row demo sets record'. GameSpot. CBS Interactive. Retrieved April 3, 2018.
- ^ ab'Saints Row for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved December 18, 2007.
- ^Edge staff (October 2006). 'Saints Row'. Edge. No. 167. Future plc. p. 88.
- ^EGM staff (October 2006). 'Saints Row'. Electronic Gaming Monthly. No. 208. Ziff Davis. p. 104.
- ^Reed, Kristan (September 1, 2006). 'Saints Row'. Eurogamer. Gamer Network. Retrieved February 4, 2014.
- ^ ab'This week's Famitsu news (June 13, 2007) (Page 2)'. NeoGAF. June 13, 2007. Retrieved April 3, 2018.
- ^Reiner, Andrew (September 2006). 'Saints Row'. Game Informer. No. 161. GameStop. p. 95. Archived from the original on November 16, 2006. Retrieved April 3, 2018.
- ^Vicious Sid (August 28, 2006). 'Review: Saints Row'. GamePro. IDG Entertainment. Archived from the original on September 3, 2006. Retrieved April 3, 2018.
- ^Ferris, Duke (August 31, 2006). 'Saints Row Review'. Game Revolution. CraveOnline. Archived from the original on September 6, 2015. Retrieved April 3, 2018.
- ^Kasavin, Greg (August 29, 2006). 'Saints Row Review'. GameSpot. CBS Interactive. Retrieved April 3, 2018.
- ^ abTuttle, Will (August 30, 2006). 'Saints Row Review'. GameSpy. Ziff Davis. Retrieved February 4, 2014.
- ^'Saints Row Review'. GameTrailers. Viacom. August 29, 2006. Archived from the original on April 27, 2014. Retrieved April 3, 2018.
- ^Zacarias, Eduardo (September 1, 2006). 'Saint's Row [sic] - 360 - Review'. GameZone. Archived from the original on October 6, 2008. Retrieved April 3, 2018.
- ^'Saints Row'. Official Xbox Magazine. Future US. October 2006. p. 71.
- ^ abRucker, Rashaun (September 30, 2006). 'No angels on 'Saints Row' [Incomplete]'. Detroit Free Press. Gannett Company. Archived from the original on April 27, 2014. Retrieved April 3, 2018.
- ^ abWapshott, Tim (September 9, 2006). 'Saints Row'. The Times. News UK. Retrieved April 3, 2018.(subscription required)
- ^Embling, Steven (October 19, 2006). 'Saints Row'. play.tm. Ferrago Ltd. Archived from the original on June 30, 2009. Retrieved April 3, 2018.
- ^McCaffrey, Ryan (July 25, 2012). 'Saints Row review'. GamesRadar+. Future plc. Retrieved February 4, 2014.
- ^Sharkey, Scott (August 29, 2006). 'Saints Row'. 1UP.com. Ziff Davis. Archived from the original on March 5, 2016. Retrieved April 3, 2018.
- ^Hill, Jason (September 2, 2006). 'Saints Row'. The Sydney Morning Herald. Fairfax Media. Retrieved April 3, 2018.
- ^McCarver, Chris (September 6, 2006). 'Saints Row (Xbox 360) Review'. 411Mania. Archived from the original on October 30, 2006. Retrieved April 3, 2018.
- ^Dahlen, Chris (September 18, 2006). 'Saints Row'. The A.V. Club. The Onion. Archived from the original on October 6, 2006. Retrieved April 3, 2018.
- ^'Best Games and Worst Games of 2006 at GameSpot Special Achievement (Most Surprisingly Good Game)'. GameSpot. CBS Interactive. Archived from the original on February 2, 2007. Retrieved April 3, 2018.
- ^GT staff (January 3, 2007). '52 Games We'll Still Be Playing From 2006: Part 3'. Gaming Target. Retrieved July 6, 2007.
- ^Graft, Kris (June 18, 2008). 'THQ: Saints Row 2 'Very Different' from GTA IV'. Next-Gen.biz. Future US. Archived from the original on August 15, 2011. Retrieved June 20, 2008.
- ^Sinclair, Brendan (May 2, 2007). 'Saints Row canonized into Platinum Hits line'. GameSpot. CBS Interactive. Retrieved April 3, 2018.
External links[edit]
- Saints Row at MobyGames
- Saints Row on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Saints_Row_(video_game)&oldid=898777000'
Considering the insane possibilities character customization gives you, stores are one of the most interesting and fun aspects of Saints Row IV.
There are three clothing stores in the game: Planet Zin, Nobody Loves Me and Let's Pretend. In each of them, you can find a fair amount of clothes and costumes to buy and dress your character.
You can also visit a garage and customize your vehicle: you can change it for a different model, tune its engine, reinforce its body or enhance its tires.
There are also tattoo parlors where you can paint every part of your character's body.
And if you don't like your starting character's appearance, you can choose to have a plastic surgery and modify any aspect of your character's body, or even change their sex.
And of course, there is the weapon store known as Friendly Fire. You can buy and customize your weapons there.
Before I start talking about an aspect of Saints Row IV that I absolutely hate, I want to preface this by saying that I like the game. I've played every Saints Row game in the series, and was absolutely delighted by IV. Not only is it full of fanservice for fans of every previous title all the way back to the first one, it is one of the most fun games I've played in a long time. Every activity was a delight, and the story mode had a great mix of humor and emotional impact. As of now I'm saying that Saints Row IV has a high spot on my Game of the Year list.
Now here's the annoying part of the game. The cosmetic DLC.
This started in Saints Row The Third with the planned 40 Weeks of Downloadable Content marketing line. And very few people who heard of this thought it was a good idea because there's no way they could release 40 weeks of substantial content that enhances the game.
Guess what? They didn't. 90% of those 'DLC weeks' were packs of costumes, weapons, weapon skins, and additional Homies you could call. Normally it would be easy to ignore dumb cosmetic DLC like this (Horse Armor) but this is a particularly egregious case for this franchise. Saints Row should have NEVER had paid cosmetic DLC.
The main complaint I had about Saints Row The Third was its lack of customization options compared to Saints Row 2.
The base character creator in Saints Row 2 has many options that are not in The Third or IV. You can use a slider to customize your character's body type, so instead of being 100% Male or 100% Female you can choose an in-between point that suits you. You could also customize your character's hand-to-hand combat style, walk cycle, and default facial expression.
There were also several 'wear options' for clothes in stores. You could buy and customize socks and undergarments, choose to layer your clothing, choose what belt you would wear with certain pairs of pants, and even do silly things like decide if you wanted your jeans to be dirty and frayed or in pristine condition.
Understandably, many fans were disappointed or upset when these options were removed from Saints Row The Third and didn't even return in IV. So it made the addition of more clothes as DLC in those games feel like they were getting taken advantage of. You'd have to buy clothes in 3/4 to get as much customization options that you had in 2.
There was also the issue of the DLC packs not being fairly priced and not being included with the Season Pass. In the end, buying all the cosmetic DLC in Saints Row the Third costs more than buying the Season Pass that has missions and substantial game content.
Why couldn't this content be in the Season Pass? Why did they lock so many cool guns as downloadable content when Saints Row 2 had more guns as in-game unlockables? And most importantly why is this process being repeated for Saints Row IV?
It's not the best barometer for gauging audience reactions, but comments and ratings for the cosmetic DLC trailers in Saints Row The Third were almost universally negative, if one were to check the Saints Row Youtube page. And most of these people share the same sentiment as me: having less content than the previous game with the intent of selling us more in the future leaves a terrible taste in our mouths.
It's happening right now, too. The Season Pass for Saints Row IV doesn't include the various cosmetic DLC packs already released. The prices are too high ($3 per pack). And I still can't customize my character's walk cycle or get a more malleable gender slider.
Saints Row IV is a great game, but this poor use of downloadable content is an ugly black mark on a generally great product.
Saints Row IV is out now, and unlike some other open-world crime games that shall go unnamed, developer Volition released the game on PC and is planning to fully support that platform’s active modding community.
Volition is still working on the official mod tools for Saints Row IV, and it plans to release them soon. That delay, however, didn’t stop dedicated Saints Row fans from already releasing a handful of awesome mods.
“Personally, I think one thing that has been particularly exciting is that the modding community was able to take information we have provided for Saints Row 3 and use it to release several mods for Saints Row IV on the launch day,” Volition studio director of programmers told GamesBeat. “This includes a mod that provides 51 additional cheats to the game.”
And PC Saints players are craving more mods. The unofficial — but Volition-approved — Saints Row Mods website reported a 30 percent increase in registrations following the release of Saints Row IV. Activity on its message boards also increased by 292 percent.
With all that in mind, we’ve gone ahead and asked Volition to help us pick the best mods so far. We’ve collected our favorites combined with Volition’s in the gallery below:
Gallery: Gallery
Above: <a href='https://www.saintsrowmods.com/forum/threads/sandbox-for-saints-row-iv.4651/'>Sandbox +</a> opens up more of the game to sandbox play. This enables players to explore the Washington D.C. and Zero Dark Thirty levels at their leisure.<br /><br />It's still a work in progress. The mod's creator, IdolNinja, is still adding functionality, but you can install it and use it to instantly teleport to all kinds of different locations.<br /><br />And yes, you can run up the side of the Washington Monument.<br /><br /><a href='https://www.saintsrowmods.com/forum/threads/sandbox-for-saints-row-iv.4651/'>Get it.</a>
Image Credit: Saintsrowmods.com
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